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Qwen3.8预览版上线;Kimi暂停C端新用户订阅,优先保障现有会员 | AI圈又发生什么了_我的网站

A | 1. Qwen3.8预览版上线,参数规模达2.4T 7月19日,据通义千问官方消息,通义千问宣布推出Qwen3.8-Max-Preview,预览版已接入阿里巴巴Token Plan、Qoder和QoderWork。 官方披露,Qwen3.8总参数规模为2.4T,正式版本即将发布,并计划开放模型权重。

B | 2. HappyOyster 1.0上线,可生成互动世界 7月19日,据HappyOyster官方消息,阿里云百炼上线开放式世界模型HappyOyster 1.0。

C |

The lights went down inside the National Speed Skating Oval. A humanoid robot riding on a robotic horse, lifted a bow, drew back the string and let the arrow fly.
The arrow found its mark, and the “Zhixin,” or intelligence chip — this competition’s equivalent to the Olympic flame — lit up above the arena. The venue erupted in cheers.
With that, the 2nd World Humanoid Robot Games opened on Saturday at the Beijing venue better known as the “Ice Ribbon” — the capital’s second robotics showcase in a week, following the 2026 World Robot Conference, which opened on August 19.
The opening ceremony began with demonstrations of the 100-meter sprint and the standing high jump. In the sprint, a humanoid robot clocked 9.39 seconds — faster than the men's 100-meter world record of 9.58 seconds set by Jamaican sprint legend Usain Bolt. In the high jump, a humanoid robot reached 288.43 centimeters. Both marks were set by the Tien Kung Ultra humanoid robot by Beijing-based X-Humanoid. Table tennis, tennis, football and other events were then demonstrated jointly by elite human athletes and robots.
The parade of international delegations and robot contingents followed, including formations of humanoid robots from Booster Robotics, Galbot and Noetix Robotics. The robots performed drills as they marched, all of it done autonomously with no remote control.
The X-Humanoid fielded a 50-strong contingent of its Tien Kung 3.0 robots. Tien Kung 3.0 also served as the only robot flag bearer of the games, marching at the head of all contingents while waving the games flag, and it is also the humanoid robot archer who lighted the “Zhixin”, the company told the Global Times.
More than a thousand robots appeared over the course of the ceremony, in a series of joint performances with humans — an opening overture played by humanoid robot musicians alongside a human orchestra, and segments with pop singers, with the judges of the dance events taking the floor themselves, and with children.
Taishan Sports, the Shandong-based official equipment supplier of the games, provided the running tracks, the artificial turf for the football pitches, the floor surfacing for events including the long jump, high jump and weightlifting, and the impact mats that slow the robots down at the end of the sprint lanes.
"Robots are very heavy, and what they need from a surface in terms of hardness and friction is not what a human runner needs, so we adjusted the material formula specifically," Man Fangfang, the vice director of the company, told the Global Times at the venue. The artificial turf was reworked the same way — robots do not play football the way people do, and the turf has to be non-slip and antistatic.
The company spent months talking to the competing teams and retesting the gear before the games. Taishan Sports has supplied equipment to eight Olympic Games and more than 3,000 sporting events, "but this is our first time serving robot games," she said.
China's robotics industry is growing fast and robots are moving into every sector, while the sports industry has always lent itself to crossover with other fields, Man said, adding that the company wants to use the games to work out what equipment suits robots and to develop more of it.
Compared with the first edition, the second games have expanded in both scale and quality. A total of 666 teams and 2,056 robots from 16 countries across six continents are competing, with the number of teams up 138 percent from the first edition and the number of robots quadrupling, according to CCTV.
Competition events have doubled from 26 to 51, while the number of matches has more than doubled from 487 to 1,301. More combative and spectator-friendly events such as martial arts and dance have been added to the competitive program.
Notably, the second games set stricter autonomy requirements for the robots. Except for the 100-meter and 400-meter obstacle races, all track events and other competitive events must be completed by robots fully autonomously. In scenario-based events, a task completed fully autonomously carries a final score weighting coefficient of 1, while one completed by remote control carries only 0.5, per CCTV.
Analysts said the higher bar on autonomy is in line with the industry’s development goal of having robots complete tasks without human operation.
。 用户输入文字、语音或图片,即可生成能够持续探索和实时交互的数字世界,并在生成过程中控制场景、角色和剧情变化。产品提供自由探索和实时导演两种模式,目前已开放体验。 3.昆仑万维发布Matrix-Game 3.5 7月19日,昆仑万维在2026世界人工智能大会期间发布世界模型Matrix-Game 3.5,以及Mureka v9.5、O3两款音乐模型。 昆仑万维披露,Matrix-Game 3.5采用Patch级记忆注入机制,5B参数模型可在720P分辨率下实现单卡约20FPS实时生成,并具备约1分钟的长时序记忆能力。 4. 京东发布JoyAI语音与视频模型 7月18日,据《中国日报》报道,京东在2026世界人工智能大会期间发布JoyAI-Talker实时语音交互模型和JoyAI-Video-Edit视频编辑模型。

D | JoyAI-Talker支持低延迟对话、情绪理解、工具调用和记忆,JoyAI-Video-Edit则支持自定义画面及边预览边修改。 5. 面壁智能开源MiniCPM-Robot 7月19日,据OpenBMB官方消息,面壁智能发布并开源具身智能模型系列MiniCPM-Robot,包括用于机器人操作的MiniCPM-RobotManip和用于现实环境目标跟踪的MiniCPM-RobotTrack。团队同时发布具身模型推理框架PhyAI,相关模型和代码已对外开放。 6.Kimi暂停C端新用户订阅,优先保障现有会员 7月19日,据Kimi官方消息,受Kimi K3上线后请求量快速增长、现有集群接近承载上限影响,Kimi即日起暂停C端新用户订阅,并将现有算力优先用于服务已订阅用户。官方表示,团队正在推进算力扩容,后续将逐步恢复订阅名额,并计划拆分Kimi主产品与Kimi Code的订阅权益。 Kimi K3支持100万Tokens上下文,主要面向软件工程、知识工作和深度推理场景。官方API定价为每百万Tokens缓存命中输入2元、未命中输入20元、输出100元。 欢迎分享、点赞、推荐 一起研究AI。
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